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Using Geocaching to Promote Active Aging: Qualitative Study

Using Geocaching to Promote Active Aging: Qualitative Study

culturally or historically significant places in the local area.Peer-to-peer presentation of the treasure hunt.

Silvia Fornasini, Marco Dianti, Alessandro Bacchiega, Stefano Forti, Diego Conforti

J Med Internet Res 2020;22(6):e15339

eHealth Interventions for Anxiety Management Targeting Young Children and Adolescents: Exploratory Review

eHealth Interventions for Anxiety Management Targeting Young Children and Adolescents: Exploratory Review

The 4 computer-based programs Camp Cope-A-Lot [37-40] Treasure Hunt [44,63], BRAVE [45-48], and DARE [51,52] foresaw the involvement of therapist and parents at variable levels.

Federica Tozzi, Iolie Nicolaidou, Anastasia Galani, Athos Antoniades

JMIR Pediatr Parent 2018;1(1):e5

Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review

Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review

The product was created through an iterative participatory design process with direct input from children, resulting in a game of treasure hunt and shooting rainbow balls at underwater creatures.

Naseem Ahmadpour, Melanie Keep, Anna Janssen, Anika Saiyara Rouf, Michael Marthick

JMIR Serious Games 2020;8(1):e14565