<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "journalpublishing.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="2.0" xml:lang="en" article-type="research-article"><front><journal-meta><journal-id journal-id-type="nlm-ta">JMIR Form Res</journal-id><journal-id journal-id-type="publisher-id">formative</journal-id><journal-id journal-id-type="index">27</journal-id><journal-title>JMIR Formative Research</journal-title><abbrev-journal-title>JMIR Form Res</abbrev-journal-title><issn pub-type="epub">2561-326X</issn><publisher><publisher-name>JMIR Publications</publisher-name><publisher-loc>Toronto, Canada</publisher-loc></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">v9i1e50912</article-id><article-id pub-id-type="doi">10.2196/50912</article-id><article-categories><subj-group subj-group-type="heading"><subject>Original Paper</subject></subj-group></article-categories><title-group><article-title>Developing and Testing a Framework for Learning Online Collaborative Creativity in Medical Education: Cross-Sectional Study</article-title></title-group><contrib-group><contrib contrib-type="author"><name name-style="western"><surname>Radzi</surname><given-names>Shairah</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Tan</surname><given-names>Joo Seng</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff2">2</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Rajalingam</surname><given-names>Preman</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff3">3</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Cleland</surname><given-names>Jennifer</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author" corresp="yes"><name name-style="western"><surname>Mogali</surname><given-names>Sreenivasulu Reddy</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib></contrib-group><aff id="aff1"><institution>Lee Kong Chian School of Medicine, Nanyang Technological University Singapore</institution><addr-line>11 Mandalay road</addr-line><addr-line>Singapore</addr-line><country>Singapore</country></aff><aff id="aff2"><institution>Nanyang Business School, Nanyang Technological University Singapore</institution><addr-line>Singapore</addr-line><country>Singapore</country></aff><aff id="aff3"><institution>Institute of Learning, Mohammed Bin Rashid University of Medicine and Health Sciences</institution><addr-line>Dubai</addr-line><country>United Arab Emirates</country></aff><contrib-group><contrib contrib-type="editor"><name name-style="western"><surname>Mavragani</surname><given-names>Amaryllis</given-names></name></contrib></contrib-group><contrib-group><contrib contrib-type="reviewer"><name name-style="western"><surname>Isip-Tan</surname><given-names>Iris Thiele</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Selvaratnam</surname><given-names>Lakshmi</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Michaelson</surname><given-names>Larry</given-names></name></contrib></contrib-group><author-notes><corresp>Correspondence to Sreenivasulu Reddy Mogali, PhD, Lee Kong Chian School of Medicine, Nanyang Technological University Singapore, 11 Mandalay road, Singapore, 308232, Singapore, 65 65923114; <email>sreenivasulu.reddy@ntu.edu.sg</email></corresp></author-notes><pub-date pub-type="collection"><year>2025</year></pub-date><pub-date pub-type="epub"><day>5</day><month>6</month><year>2025</year></pub-date><volume>9</volume><elocation-id>e50912</elocation-id><history><date date-type="received"><day>18</day><month>07</month><year>2023</year></date><date date-type="rev-recd"><day>31</day><month>03</month><year>2025</year></date><date date-type="accepted"><day>01</day><month>04</month><year>2025</year></date></history><copyright-statement>&#x00A9; Shairah Radzi, Joo Seng Tan, Preman Rajalingam, Jennifer Cleland, Sreenivasulu Reddy Mogali. Originally published in JMIR Formative Research (<ext-link ext-link-type="uri" xlink:href="https://formative.jmir.org">https://formative.jmir.org</ext-link>), 5.6.2025. </copyright-statement><copyright-year>2025</copyright-year><license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (<ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link>), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Formative Research, is properly cited. The complete bibliographic information, a link to the original publication on <ext-link ext-link-type="uri" xlink:href="https://formative.jmir.org">https://formative.jmir.org</ext-link>, as well as this copyright and license information must be included.</p></license><self-uri xlink:type="simple" xlink:href="https://formative.jmir.org/2025/1/e50912"/><abstract><sec><title>Background</title><p>Collaborative creativity (CC) is a social process of generating creative and innovative solutions to real-world problems through collective effort and interaction. By engaging in this process, medical students can develop abilities and mindset for creative thinking, teamwork, interdisciplinary learning, complex problem-solving, and enhanced patient care. However, medical students have demonstrated limited creativity, constrained by existing pedagogical approaches that predominantly emphasize knowledge outcomes. The increasing complexity of health care challenges necessitates a pedagogical framework for medical students to foster CC in a rapidly evolving professional environment.</p></sec><sec><title>Objective</title><p>This study aimed to develop, test, and evaluate a new Framework for Learning Online Collaborative Creativity (FLOCC).</p></sec><sec sec-type="methods"><title>Methods</title><p>FLOCC builds on established pedagogical approaches such as design thinking and integrates sociocultural learning methods (team-based learning [TBL] and problem-based learning [PBL]). It includes 4 individual asynchronous activities (empathy map, frame your challenge, turning insights into how might we questions, and individual brainstorming) and 5 collaborative synchronous activities (bundle ideas, list constraints, final idea, prototyping, and blind testing). In this cross-sectional study, 85 undergraduate medical students participated in 2 separate studies (study 1, n=44; study 2, n=41) involving health care and engineering sustainability problems. Learner acceptability was measured using a 31-item survey (using 7-point Likert scale) consisting of 4 factors (distributed creativity, synergistic social collaboration, time regulation and achievement, and self and emotions) and 3 free text questions. Free-text comments were subjected to the inductive thematic analysis.</p></sec><sec sec-type="results"><title>Results</title><p>Most students were positive about FLOCC, with distributed creativity and synergistic social collaboration factors receiving the highest mean percentages of &#x201C;&#x2019;Agree&#x201D; (78/85, 92% and 75/85, 88%, respectively). These were followed by time regulation and achievement factor (68/85, 80%) and the self and emotions factor (59/85, 70%). Only time regulation and achievement was statistically significant (<italic>P</italic>=.001) between means of studies 1 and 2. Thematic analysis revealed 4 themes such as learning experiences, collaborative responsibilities, perceived skill development, and technical challenges.</p></sec><sec sec-type="conclusions"><title>Conclusions</title><p>With effective time management, FLOCC shows potential as a framework for nurturing CC in medical students. Medical schools could provide the opportunity and environment that supports creative thinking; therefore, creativity-focused approaches could be integrated into the curriculum to encourage a culture of creativity for breakthrough solutions by future doctors.</p></sec></abstract><kwd-group><kwd>collaborative creativity</kwd><kwd>design thinking</kwd><kwd>medical education</kwd><kwd>social cultural learning</kwd><kwd>collaborative learning</kwd></kwd-group></article-meta></front><body><sec id="s1" sec-type="intro"><title>Introduction</title><sec id="s1-1"><title>Background</title><p>Many jobs require graduates to engage in collaboration with other professionals, exhibit creativity in solving difficult problems and manage uncertainties in their careers. In medicine, doctors must work in teams to effectively manage patient care. They are also increasingly expected to work together to solve real-life health care challenges such as managing complex patient problems in a milieu where specialized medical services and manpower are scarce [<xref ref-type="bibr" rid="ref1">1</xref>].</p><p>Over a century has passed since Flexner&#x2019;s influential report [<xref ref-type="bibr" rid="ref2">2</xref>], and medical education has undeniably experienced substantial changes, however, traditional medical education fail to cultivate the necessary creativity to handle difficult, ill-defined, or &#x201C;impossible-to-solve&#x201D; issues or problems which require multiple stakeholders to collaborate and innovate [<xref ref-type="bibr" rid="ref3">3</xref>]. By default, pedagogical approaches in medical education tend to emphasize knowledge acquisition, retention, and problem-solving within a limited context [<xref ref-type="bibr" rid="ref4">4</xref>]. In general, learning in medical school includes 2 types of knowledge: factual and procedural knowledge. Mann comprehensive analysis [<xref ref-type="bibr" rid="ref5">5</xref>] underscores that sociocultural learning theories, rooted in the work of Vygotsky [<xref ref-type="bibr" rid="ref6">6</xref>], present a valuable theoretical framework for shaping future medical education.</p><p>Significant ramifications arise from major modifications in medical education such as changes in our ways of knowing, changes in the discourse of medical education, changes in our view of medical education, which ultimately impacts the practice of medicine. The recent study by Fern&#x00E1;ndez-Rodr&#x00ED;guez found that the traditional teaching and assessment are still overused to the detriment of other teaching methods in medical education [<xref ref-type="bibr" rid="ref7">7</xref>]. These methods typically measure the knowledge via written examinations focusing individual cognitive knowledge [<xref ref-type="bibr" rid="ref8">8</xref>], not collaboration and creativity capabilities.</p><p>According to Guilford and Christensen [<xref ref-type="bibr" rid="ref9">9</xref>], creativity is the ability and skill to create novel and innovative things. In Stein [<xref ref-type="bibr" rid="ref10">10</xref>] classical paper, standard definition of creativity referred as &#x201C;creative work is a novel work that is accepted as tenable or useful or satisfying by a group in some point in time&#x201D; [<xref ref-type="bibr" rid="ref10">10</xref>]. There is no single, agreed-upon definition of creativity due to its multidimensional nature [<xref ref-type="bibr" rid="ref11">11</xref>]. But most agree that it requires the following 4 skills: the capacity for idea production (or &#x201C;fluency&#x201D;), attention to detail (or &#x201C;elaboration&#x201D;), originality (or &#x201C;freshness&#x201D;), and versatility (or &#x201C;flexibility&#x201D;) [<xref ref-type="bibr" rid="ref12">12</xref>-<xref ref-type="bibr" rid="ref14">14</xref>]. Kampylis and Valtanen [<xref ref-type="bibr" rid="ref15">15</xref>] conducted an analysis of the 42 explicit definitions of creativity. Walia conceptualizes creativity as an ongoing act, irrespective of whether it results in a tangible creation [<xref ref-type="bibr" rid="ref16">16</xref>].</p><p>In the context of education, collaborative learning is broadly defined as students working in groups of two or more sharing responsibility for tasks and products [<xref ref-type="bibr" rid="ref17">17</xref>]. The fundamental factors for collaborative learning include respectful behavior, constructive feedback, a shared objective, acceptance of roles, engagement, and self-awareness [<xref ref-type="bibr" rid="ref18">18</xref>]. The collaboration has been shown to foster the critical thinking by allowing students to debate ideas, engaging higher-order cognitive reasoning [<xref ref-type="bibr" rid="ref19">19</xref>]. This highlights the importance of incorporating creativity and collaboration in medical curricula to address the problems in rapidly evolving health care system [<xref ref-type="bibr" rid="ref20">20</xref>]. It also teaches students to view mistakes as opportunities for improvement when they are pushed to be creative [<xref ref-type="bibr" rid="ref20">20</xref>].</p></sec><sec id="s1-2"><title>Collaborative Creativity</title><p>The reference [<xref ref-type="bibr" rid="ref21">21</xref>] describe collaborative creativity (CC) as a social process that promotes the creative process in the form of relationships in completing group tasks [<xref ref-type="bibr" rid="ref21">21</xref>]. The research on CC in medical education research is very limited, even though medical practices require teamwork and creative problem solving [<xref ref-type="bibr" rid="ref22">22</xref>]. The recent systematic review differentiates CC (explicitly generating new ideas) from creative collaboration (focusing on how people work together, with creativity embedded) [<xref ref-type="bibr" rid="ref12">12</xref>]. Hill et al [<xref ref-type="bibr" rid="ref23">23</xref>] emphasize that innovation is not about solo genius [<xref ref-type="bibr" rid="ref23">23</xref>] but is about the collective genius of collaborative problem solving, requiring 3 capabilities: creative abrasion (idea generation via debate), creative agility (rapid experimentation), and creative resolution (integrative decision-making) [<xref ref-type="bibr" rid="ref24">24</xref>].</p><p>Several other factors impact CC, such as diversity of the team [<xref ref-type="bibr" rid="ref25">25</xref>,<xref ref-type="bibr" rid="ref26">26</xref>]; team interaction behaviors and conflict resolution [<xref ref-type="bibr" rid="ref25">25</xref>,<xref ref-type="bibr" rid="ref26">26</xref>]; task independence [<xref ref-type="bibr" rid="ref27">27</xref>,<xref ref-type="bibr" rid="ref28">28</xref>]; and the online or physical work space [<xref ref-type="bibr" rid="ref29">29</xref>]. Online learning increased during the COVID-19 pandemic, demonstrating how digital platforms offer real-time cocreation and interaction. The information and communication technologies facilitates collaborative content creation through social contact among users and encourages user-to-user communication and cocreation [<xref ref-type="bibr" rid="ref24">24</xref>]. Gundogdu and Merc [<xref ref-type="bibr" rid="ref30">30</xref>] review found that web-based and cloud technologies, simulations, and smart tools help support technology-mediated CC. It was found that student performance is comparable to in-person learning [<xref ref-type="bibr" rid="ref31">31</xref>]. In terms of questioning behavior and project performance, the online group performed better than the face-to-face group on collaborative tasks [<xref ref-type="bibr" rid="ref32">32</xref>]. In the creative fields such as design and art, frameworks using technology to promote CC have become more common [<xref ref-type="bibr" rid="ref33">33</xref>-<xref ref-type="bibr" rid="ref35">35</xref>]. As higher education continues to expand online, medical programs must adapt to remain globally competitive and foster 21st-century competencies, including collective problem-solving, communication, and creativity [<xref ref-type="bibr" rid="ref34">34</xref>].</p><p>While notable progress has been made in medical technology, education still lacks sufficient emphasis on creativity, which is crucial for problem-solving in the medical field [<xref ref-type="bibr" rid="ref22">22</xref>]. Medical education often uses instructional methods such as traditional lecture-based, problem-based learning (PBL) and team-based learning (TBL). While the evidence indicates that structure of the PBL and TBL linked to learning enhancement, evidence of systematic attempts to foster CC remains limited [<xref ref-type="bibr" rid="ref36">36</xref>-<xref ref-type="bibr" rid="ref39">39</xref>]. Some researchers explored other creative methods in medical education such as brainstorming [<xref ref-type="bibr" rid="ref40">40</xref>], concept maps [<xref ref-type="bibr" rid="ref41">41</xref>], and storytelling [<xref ref-type="bibr" rid="ref42">42</xref>] but CC still receives minimal attention. This is a critical gap in the literature, since CC (or lack thereof) can impact the medical professional-patient relationship [<xref ref-type="bibr" rid="ref43">43</xref>], job engagement, satisfaction, and performance [<xref ref-type="bibr" rid="ref44">44</xref>], and patient safety [<xref ref-type="bibr" rid="ref45">45</xref>]. Thus, a need exists to create strategies and frameworks that incorporate the CC into medical education especially by leveraging online learning technologies to equip future medical professionals for the multifaced realities of evolving health care.</p><p>Therefore, the aim was to develop and test a novel design-based thinking framework for online collaborative creativity (FLOCC). Our research questions were: (1) What existing pedagogical principles could be utilized to create a novel FLOCC for fostering CC skills in medical students? (2) How could this FLOCC be operationalized? (3) What are students&#x2019; perceptions and attitudes toward the FLOCC?</p></sec></sec><sec id="s2" sec-type="methods"><title>Methods</title><sec id="s2-1"><title>Overview</title><p>This study reports the development and operationalization of a new FLOCC and its preliminary evaluation. The first stage in this process was to consider the conceptual underpinnings and structure of the FLOCC explicitly. The concepts underpinning FLOCC are depicted in <xref ref-type="fig" rid="figure1">Figure 1</xref> and outlined below.</p><fig position="float" id="figure1"><label>Figure 1.</label><caption><p>Conceptual underpinnings of the FLOCC: Framework for Learning Online Collaborative Creativity; PBL: problem-based learning; TBL: team-based learning.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="formative_v9i1e50912_fig01.png"/></fig></sec><sec id="s2-2"><title>Conceptual Underpinnings of FLOCC</title><p>FLOCC integrates the principles of rapid design thinking (RDT) with a sociocultural learning approach, encompassing elements of TBL and PBL. In both TBL and PBL learning takes place through interaction, negotiation, and collaboration in solving clinical problems. Hence, our goal is to identify the convergences of these methodologies within the framework of a collaborative, sociocultural learning grounded in Vygotsky&#x2019;s sociocultural paradigm [<xref ref-type="bibr" rid="ref6">6</xref>]. Dolmans et al [<xref ref-type="bibr" rid="ref46">46</xref>] highlights how combining TBL and PBL could synergistically enhance problem solving skills, RDT framework further orients toward innovation and iterative solution creation. The current evidence supports the efficacy of TBL in enhancing the academic performance among the lower-performing medical students [<xref ref-type="bibr" rid="ref47">47</xref>], while it may be greater demanding [<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref38">38</xref>]. Conversely, PBL, has been linked to the development of a broader range of skills such as interpersonal skills, self-directed learning, planning and analytical skills [<xref ref-type="bibr" rid="ref39">39</xref>]. However, some researchers have shown no difference between PBL and traditional learning in medical education [<xref ref-type="bibr" rid="ref48">48</xref>] and caution that PBL effectiveness depends on frequent feedback [<xref ref-type="bibr" rid="ref49">49</xref>].</p><p>Design thinking, defined as &#x201C;a future-oriented method, process, toolbox or mindset&#x201D; to promote collaborative and creative learning, adopts a human-centered problem-solving approach [<xref ref-type="bibr" rid="ref50">50</xref>]. While design thinking has seen growing presence in Science, Technology, Engineering, and Mathematics education [<xref ref-type="bibr" rid="ref51">51</xref>] but its application in medical education remains very limited. A recent review identified only 7 pertinent studies, 3 involving medical students [<xref ref-type="bibr" rid="ref50">50</xref>,<xref ref-type="bibr" rid="ref52">52</xref>]. However, while limited in number, these studies and recent opinion pieces suggest design thinking may be an appropriate framework to foster student, patient, and practitioner outcomes such as self-efficacy, learning experiences, and academic development [<xref ref-type="bibr" rid="ref53">53</xref>,<xref ref-type="bibr" rid="ref54">54</xref>]. Furthermore, using design thinking opens up a new area for investigation to help educators understand, measure, and assess the experiences of students to promote creativity [<xref ref-type="bibr" rid="ref55">55</xref>], to create a new product and/or to establish a way of thinking about problems via the development of a novel product [<xref ref-type="bibr" rid="ref50">50</xref>].</p><p>Common characteristics shared by sociocultural learning methods and RDT include goal orientation, team activity, brainstorming, and problem-solving. From these perspectives, learning is impacted at individual and collaborative levels through active engagement and shared goals [<xref ref-type="bibr" rid="ref56">56</xref>]; building on knowledge through social interaction, constructive arguments and cooperation with others rather than passive learning [<xref ref-type="bibr" rid="ref57">57</xref>]. From the social constructivist perspective, learning is more efficient in a group setting as knowledge develops as a result of social interaction and language use [<xref ref-type="bibr" rid="ref58">58</xref>]; hence, students demonstrate more motivation and self-confidence in collaborative learning environments [<xref ref-type="bibr" rid="ref59">59</xref>]. Through team conversations, students become more adept at identifying problems and pursuing solutions, leading to the process of problem-solving [<xref ref-type="bibr" rid="ref60">60</xref>]. When individuals are accountable for building their own knowledge and communicating successfully with others, these activities can favorably influence CC [<xref ref-type="bibr" rid="ref61">61</xref>].</p><p>In alignment with the sociocultural learning paradigm and echoing the integrative perspective of Dolmans et al [<xref ref-type="bibr" rid="ref46">46</xref>], we propose combining TBL, PBL and RDT within FLOCC , harnessing the strengths of each method: TBL&#x2019;s accountability and readiness assurance process [<xref ref-type="bibr" rid="ref62">62</xref>], PBL&#x2019;s &#x201C;ill-structured&#x201D; problem as a stimulus of thinking [<xref ref-type="bibr" rid="ref63">63</xref>], and RDT&#x2019;s creative process and quick prototyping [<xref ref-type="bibr" rid="ref64">64</xref>].</p><p>Thus, FLOCC can be viewed as a hybrid pedagogical framework that combines key perspectives from PBL, TBL, and design thinking to tackle complex medical problems with CC skills.</p></sec><sec id="s2-3"><title>Structure of FLOCC</title><sec id="s2-3-1"><title>Overview</title><p>Process-based frameworks like FLOCC should capture the creative process and promote &#x201C;mindful idea generation&#x201D; in a sequential manner [<xref ref-type="bibr" rid="ref65">65</xref>]. For this, 4 of the investigators (SR, TJS, PR and SRM), all experienced educators in TBL and PBL, adapted the 3 phases of FLOCC (inspiration, ideation, and implementation) from the RDT model, an accelerated version of the Stanford&#x2019;s design thinking model, known as a &#x201C;people-oriented problem-solving method&#x201D; [<xref ref-type="bibr" rid="ref66">66</xref>]. Through iterative discussions and consensus, RDT was chosen as it was especially useful in rapidly changing environments like Covid-19 whilst offering learners similar features to design thinking [<xref ref-type="bibr" rid="ref64">64</xref>]. FLOCC includes 4 individual asynchronous activities (empathy map, frame your challenge, turning insights into how might we questions, and individual brainstorming) and 5 collaborative synchronous activities (bundle ideas, list constraints, final idea, prototyping and blind testing). These activities are incorporated into the 3 distinct phases of FLOCC, as explained in detail below:</p></sec><sec id="s2-3-2"><title>Inspiration</title><p>Inspiration refers to defining a problem that can inspire opportunities for creative solution [<xref ref-type="bibr" rid="ref64">64</xref>]. This phase requires understanding, observing, or listening to people with unmet needs. This means students would requires both communication skills and some domain knowledge [<xref ref-type="bibr" rid="ref67">67</xref>] to empathize with end users&#x2019; unmet needs and be open to multiple possibilities. Problems here serve as the creativity trigger [<xref ref-type="bibr" rid="ref68">68</xref>], akin to PBL, and students may benefit from preparatory materials to support the thought process, similar to pre-TBL preparation. Inspiration uses 2 individual learning scaffolds such as empathy map (I1) and frame your challenge (I2) [<xref ref-type="bibr" rid="ref69">69</xref>]. These activities help individual learners systematically write down their insights, analyze stakeholders, contexts and think about potential solutions, forming a basis for ideas generation.</p></sec><sec id="s2-3-3"><title>Ideation</title><p>The ideation phase reinforces observations and experiences recorded during inspiration via the generation of ideas and identification of potential solutions [<xref ref-type="bibr" rid="ref67">67</xref>,<xref ref-type="bibr" rid="ref70">70</xref>]. This phase is a dual-purpose scaffold to support individual learners and teams because it requires generating novel ideas or solutions about a topic at an individual level first, then team level. Here, students work individually using the &#x201C;how might we question&#x201D; (I3&#x2013;turning their insights into opportunities for design via divergent thinking) and &#x201C;Individual Brainstorming&#x201D; (I4-to write as many ideas as possible based on I3-turning insights into opportunities for design via divergent thinking). Then students do team brainstorming where they combine and filter individual ideas through the team processes such as &#x201C;bundle ideas&#x201D; (T1) &#x201C;list constraints&#x201D; (T2) and final idea, (T3) and culminating in &#x201C;prototyping&#x201D; (T4). Rapid prototyping&#x2014;a hallmark of design thinking encourages teams to translate their insights into tangible artifacts or solutions [<xref ref-type="bibr" rid="ref71">71</xref>].</p></sec><sec id="s2-3-4"><title>Implementation</title><p>Implementation refers to the process where designers test a solution by converting it into a working product and testing its feasibility and market value. This requires problem-solving which can happen via collaboration and mutual feedback [<xref ref-type="bibr" rid="ref72">72</xref>]. Based on this, the last team-learning scaffold that is, &#x201C;blind testing&#x201D; (T5) created where teams assess the usability and feasibility of each other&#x2019;s prototypes and provide feedback to refine them iteratively.</p><p><xref ref-type="fig" rid="figure2">Figure 2</xref> depicts the stages of FLOCC and how it maps onto the characteristics of PBL, TBL and RDT.</p><fig position="float" id="figure2"><label>Figure 2.</label><caption><p>Hybrid characteristics of the FLOCC based on the strengths of TBL and PBL, and RDT. FLOCC: Framework for Learning Online Collaborative Creativity; PBL: problem-based learning; RDT: rapid design thinking, TBL: team-based learning.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="formative_v9i1e50912_fig02.png"/></fig></sec></sec><sec id="s2-4"><title>Operationalizing FLOCC</title><p>Following conceptualization, our next step was to operationalize FLOCC. The entire study was conducted online due to the COVID-19 pandemic. For operationalizing self-study in individual scaffolds, we provided a project website (Google Sites, Enterprise Standard, Google LLC) hosting explanatory videos about FLOCC and a downloadable Excel spreadsheet for collecting responses (<xref ref-type="supplementary-material" rid="app1">Multimedia Appendix 1</xref>) of I1 to I4 individual scaffolds. The individual scaffolds were assigned in an asynchronous online learning format. An overview of the project website and a sample of individual Excel spreadsheets can be found in <xref ref-type="supplementary-material" rid="app1">Multimedia Appendices 1</xref> and <xref ref-type="supplementary-material" rid="app2">2</xref>, respectively.</p><p>For team scaffolds (T1 to T4), Google Sheets (Enterprise Standard, Google LLC, USA) was used to collect team responses simultaneously and in real-time. A sample of the Team Google Sheets can be found in <xref ref-type="supplementary-material" rid="app3">Multimedia Appendix 3</xref>. In addition, a YouTube (Google) video on prototyping was also included [<xref ref-type="bibr" rid="ref73">73</xref>].</p><p>The overall flow of FLOCC is captured in <xref ref-type="fig" rid="figure3">Figure 3</xref>.</p><fig position="float" id="figure3"><label>Figure 3.</label><caption><p>The FLOCC, represented by the 3 phases (Inspire, Ideate, and Implement) of the RDT model. Individual and team activities were done via asynchronous and synchronous learning, respectively. FLOCC: Framework for Learning Online Collaborative Creativity; RDT: rapid design thinking.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="formative_v9i1e50912_fig03.png"/></fig></sec><sec id="s2-5"><title>Ethical Considerations</title><p>This study was conducted according to the Declaration of Helsinki, approved by Nanyang Technological University institutional review board (IRB 2020-08-036) before its commencement. Students who participated in this study provided full informed consent. The participants were recruited through class announcements and email correspondence. Participation in the study was voluntary, and it was conducted as an extracurricular activity outside of regular school hours. To show their appreciation for taking part in the study, each participant received SGD $50 (US $38.67). The study data are anonymous, and no images of the manuscript or supplementary material identify individual participants.</p></sec><sec id="s2-6"><title>Evaluation of FLOCC</title><sec id="s2-6-1"><title>Study Participants</title><p>We carried out a cross-sectional study to evaluate FLOCC using mixed methods to assess student acceptability of FLOCC. Ayala and Elder [<xref ref-type="bibr" rid="ref74">74</xref>] define acceptability as &#x201C;how well an intervention will be received by the target population.&#x201D; The participants were undergraduate medical students at Lee Kong Chian School of Medicine, Nanyang Technological University Singapore. The TBL is the main pedagogy at Lee Kong Chian School of Medicine, so some TBL elements in FLOCC might feel familiar to the students. We invited the first 3 years of MBBS students for better representation and to reduce the possibility of selection bias. We also asked them to complete the survey fully to ensure that the data is complete and validate the survey results. The evaluation conducted at 2 points with 2 different creativity triggers: study 1 representing the medical (How might we create sustainable health care practices to cater to the growing population?) and study 2 related to engineering, (How might we create sustainable engineering practices to cater to the growing population?).</p></sec><sec id="s2-6-2"><title>Factors to Measure CC</title><p>Mavri et al [<xref ref-type="bibr" rid="ref75">75</xref>] developed the Assessment Scale for Creative Collaboration (ASCC) to measure social CC in blended learning settings. The ASCC measures three factors: (1) synergistic social collaboration (communication and interaction), (2) distributed creativity (divergent thinking and collective innovation), and (3) time regulation and achievement (time management for shared goals.</p><p>We adapted 21 items from the ASCC for this study, to quantify the acceptability of the students toward online CC. We added 3 new items to synergistic social collaboration and 2 new items to time regulation and achievement to better reflect the role of facilitation as a potentially motivating factor toward CC, and the level of engagement of students in both individual and team activities used in the study (refer to <xref ref-type="supplementary-material" rid="app4">Multimedia Appendix 4</xref>). Finally, in response to literature which indicates that a learner&#x2019;s emotional state may also influence CC [<xref ref-type="bibr" rid="ref76">76</xref>-<xref ref-type="bibr" rid="ref78">78</xref>], we also created a new fourth factor called self and emotions, which considered 5 items related to confidence, pride, worry and self-consciousness. In summary, there were a total of 31 items across the 4 factors, all in the format of a 7-point Likert scale (1=strongly disagree to 7=strongly agree). In total, 3 free-text questions were also given to collect students&#x2019; opinions about the strengths, weaknesses, and suggestions to improve the FLOCC.</p></sec><sec id="s2-6-3"><title>Delivery</title><p>Following informed consent, participants received creativity trigger 1 via email. Students were given 1.5 weeks to complete the individual scaffolds (I1 to I4) before engaging in synchronous online team assignments and discussions held in Microsoft Teams for the team activities of FLOCC. The introduction of the study was conducted by SRM and synchronous part of FLOCC was facilitated by PR who explained the ground rules in the main room (eg, respecting the views of others and do not interrupt), the design thinking processes and how to use the scaffolds for each team activity. Another investigator (SR) was also present to support the digital collaborative platforms (Google Workspace and Microsoft Teams) used in the study.</p><p>After this, teams (n&#x2264;7 per team) were put into breakout rooms to introduce themselves (ice breaker: 7 min), then brought back to the main room for an explanation of each team events. Teams were given weblinks to Google Sheets to complete T1: bundle ideas in 30 minutes. The toggling between the main to breakout rooms were repeated for the rest of the steps in the following order - T2 and T3: list constraints and final idea (30 min), and T4: prototyping (30 min). A team representative was required to talk about their digital products for 5 min using the prototyping section of the Google Sheets. Then, in the Implementation phase, the final team activity blind testing was carried out (10 min). Here, students were asked to complete T5: blind testing in Google Sheets by answering the free text questions and rating the feasibility, viability, and durability of the other team&#x2019;s prototype, as explained in the implementation phase. After study 1, participants received a second trigger (sustainability in engineering) for study 2, following similar procedures. A debrief closed each session. The examples of team&#x2019;s digital products and solutions to triggers 1 and 2 can be found in <xref ref-type="supplementary-material" rid="app5">Multimedia Appendices 5</xref> and <xref ref-type="supplementary-material" rid="app6">6</xref>, respectively.</p></sec><sec id="s2-6-4"><title>Data Collection</title><p>At the end of each study, the survey (7-point Likert scale items) in Google Forms measured the students&#x2019; perceptions of the FLOCC. Students were given 20 minutes to complete the survey.</p></sec><sec id="s2-6-5"><title>Analysis</title><p>Likert-scale questions were analyzed using SPSS (version 28, IBM Corp). Cronbach &#x03B1; was calculated to determine the internal consistency of the survey items within each of the 4 factors (self and emotions, synergistic social collaboration, distributed creativity, and time regulation and achievement). The &#x03B1; value of more than 0.7 was considered satisfactory [<xref ref-type="bibr" rid="ref78">78</xref>].</p><p>After determining the internal consistency of items, the mean and SD, and the percentages of agree, neutral and disagree were consolidated from the 7-point Likert scale at the team, study, and overall cohort levels. This was followed by a Shapiro Wilk and Levene test to determine normality and homogeneity. Data that were normally distributed and equally varied were subjected to an independent samples <italic>t</italic> test and Cohen <italic>d</italic> to determine the statistical significance of means and magnitude (variability) of mean differences [<xref ref-type="bibr" rid="ref79">79</xref>]. If not normally distributed, data were subjected to the homogeneity of variance for the eligibility of the Mann Whitney U test for statistical calculations based on the mean ranks instead [<xref ref-type="bibr" rid="ref79">79</xref>]. After that, the eta squared effect size (&#x0220;<sup>2</sup>) was calculated to determine the magnitude (variability) of the mean ranks. If eta squared values were found to be negative that is, mean scores of study 2 were larger than study 1, they were reported as absolute values for simplicity purposes. A <italic>P</italic>&#x003C;.05 was considered statistically significant.</p><p>The qualitative free-text comments of study 1 were subjected to thematic analysis to gain insights into the FLOCC. The comments selected from the first study were primarily chosen based on factors such as the presence of significant and representative qualitative data, as well as their suitability for thorough analysis. The analysis was done using Nvivo (version 12, QSR International) via inductive coding by 2 coders (SR from the research team and RC external to the study) [<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref81">81</xref>]. Any disagreements were resolved by a third coder (SRM).</p></sec></sec></sec><sec id="s3" sec-type="results"><title>Results</title><sec id="s3-1"><title>Demographics</title><p>In total, 85 years 1&#x2010;3 MBBS students (38 males, 47 females; aged 18&#x2010;22 y) participated in 2 studies. A total of 44 students participated in study 1 (21 males, 23 females; aged 18&#x2010;22 y), and 41 in study 2 (17 males, 24 females; aged 19&#x2010;22). The mean age in each study and the overall sample population (n=85) was 20.3 (SD 0.9) years. All participants completed the survey.</p></sec><sec id="s3-2"><title>Internal Consistency of the Questionnaire</title><p>Initial Cronbach &#x03B1; for the factors self and emotions, synergistic social collaboration, distributed creativity and time regulation and achievement were 0.42, 0.88, 0.63 and 0.66 respectively. Items 2 &#x201C;I feel self-conscious when I present my ideas to other people&#x201D;, 21 &#x201C;We felt pressured to create something original&#x201D;, and 27 &#x201C;We felt pressured to complete the activity on time&#x201D; were discarded as their contribution lowered the respective factors Cronbach &#x03B1; &#x003C;0.70 [<xref ref-type="bibr" rid="ref82">82</xref>]. Upon their removal, the Cronbach &#x03B1; values improved [<xref ref-type="bibr" rid="ref83">83</xref>], resulting in a refined 28 item instrument (<xref ref-type="supplementary-material" rid="app4">Multimedia Appendix 4</xref>) with &#x03B1; values were 0.75 (self and emotions), 0.88 (synergistic social collaboration), 0.75 (distributed creativity) and 0.74 (time regulation and achievement).</p></sec><sec id="s3-3"><title>Students&#x2019; Perceptions on FLOCC</title><p>Overall, the study findings (based on refined 28-item instrument) indicated that most students in the total sample (n=85) had positive views of FLOCC across all 4 factors (70%&#x2010;92%) (<xref ref-type="table" rid="table1">Table 1</xref>). Distributed creativity (mean 5.97, SD 0.14) and synergistic social collaboration (mean 5.68, SD 0.2) displayed higher mean scores, followed by time regulation and achievement (mean 5.44, SD 0.22) and self and emotions (mean 5 SD, 0.3). These trends were consistent in both studies (study 1, n=44; study 2, n=41), where distributed creativity and synergistic social collaboration emerged with higher mean scores than the other 2 factors (<xref ref-type="table" rid="table2">Table 2</xref>).</p><table-wrap id="t1" position="float"><label>Table 1.</label><caption><p>Summary of percentage frequency results segregated by team, study, and overall sample population levels (n=85) for each of the 4 factors (self and emotions, synergistic social collaboration, distributed creativity, and time regulation and achievement).<sup><xref ref-type="table-fn" rid="table1fn1">a</xref></sup></p></caption><table id="table1" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom" colspan="2"/><td align="left" valign="bottom" colspan="6">Frequency scores (%)</td></tr><tr><td align="left" valign="top" colspan="2"/><td align="left" valign="top" colspan="3">Study 1 (n=44)</td><td align="left" valign="top" colspan="3">Study 2 (n=41)</td></tr><tr><td align="left" valign="top" colspan="2">Factors and levels</td><td align="left" valign="top">Agree</td><td align="left" valign="top">Neutral</td><td align="left" valign="top">Disagree</td><td align="left" valign="top">Agree</td><td align="left" valign="top">Neutral</td><td align="left" valign="top">Disagree</td></tr></thead><tbody><tr><td align="left" valign="top" colspan="8">Self and emotions<sup><xref ref-type="table-fn" rid="table1fn2">b</xref></sup></td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 1</td><td align="left" valign="top">66.67</td><td align="left" valign="top">8.33</td><td align="left" valign="top">25</td><td align="left" valign="top">75</td><td align="left" valign="top">10.71</td><td align="left" valign="top">14.29</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 2</td><td align="left" valign="top">56.25</td><td align="left" valign="top">12.5</td><td align="left" valign="top">31.25</td><td align="left" valign="top">67.86</td><td align="left" valign="top">14.29</td><td align="left" valign="top">17.86</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 3</td><td align="left" valign="top">78.57</td><td align="left" valign="top">10.71</td><td align="left" valign="top">10.71</td><td align="left" valign="top">79.17</td><td align="left" valign="top">0</td><td align="left" valign="top">20.83</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 4</td><td align="left" valign="top">67.86</td><td align="left" valign="top">21.43</td><td align="left" valign="top">10.71</td><td align="left" valign="top">70</td><td align="left" valign="top">15</td><td align="left" valign="top">15</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 5</td><td align="left" valign="top">54.17</td><td align="left" valign="top">8.33</td><td align="left" valign="top">37.5</td><td align="left" valign="top">65</td><td align="left" valign="top">15</td><td align="left" valign="top">20</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 6</td><td align="left" valign="top">68.75</td><td align="left" valign="top">12.5</td><td align="left" valign="top">18.75</td><td align="left" valign="top">80</td><td align="left" valign="top">20</td><td align="left" valign="top">0</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 7</td><td align="left" valign="top">46.43</td><td align="left" valign="top">7.14</td><td align="left" valign="top">46.43</td><td align="left" valign="top">83.33</td><td align="left" valign="top">4.17</td><td align="left" valign="top">12.5</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 8</td><td align="left" valign="top">79.17</td><td align="left" valign="top">8.33</td><td align="left" valign="top">12.5</td><td align="left" valign="top">&#x2014;<sup><xref ref-type="table-fn" rid="table1fn3">c</xref></sup></td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top">&#x2014;</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Study overall</td><td align="left" valign="top">64.77</td><td align="left" valign="top">11.36</td><td align="left" valign="top">23.86</td><td align="left" valign="top">74.39</td><td align="left" valign="top">10.98</td><td align="left" valign="top">14.63</td></tr><tr><td align="left" valign="top" colspan="8">Synergistic social collaboration<sup><xref ref-type="table-fn" rid="table1fn4">d</xref></sup></td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 1</td><td align="left" valign="top">91.67</td><td align="left" valign="top">5.56</td><td align="left" valign="top">2.78</td><td align="left" valign="top">94.05</td><td align="left" valign="top">4.76</td><td align="left" valign="top">1.19</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 2</td><td align="left" valign="top">97.92</td><td align="left" valign="top">2.08</td><td align="left" valign="top">0</td><td align="left" valign="top">90.48</td><td align="left" valign="top">9.52</td><td align="left" valign="top">0</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 3</td><td align="left" valign="top">83.33</td><td align="left" valign="top">4.76</td><td align="left" valign="top">11.9</td><td align="left" valign="top">84.72</td><td align="left" valign="top">9.72</td><td align="left" valign="top">5.56</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 4</td><td align="left" valign="top">91.67</td><td align="left" valign="top">8.33</td><td align="left" valign="top">0</td><td align="left" valign="top">90</td><td align="left" valign="top">6.67</td><td align="left" valign="top">3.33</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 5</td><td align="left" valign="top">76.39</td><td align="left" valign="top">13.89</td><td align="left" valign="top">9.72</td><td align="left" valign="top">90</td><td align="left" valign="top">6.67</td><td align="left" valign="top">3.33</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 6</td><td align="left" valign="top">89.58</td><td align="left" valign="top">8.33</td><td align="left" valign="top">2.08</td><td align="left" valign="top">90</td><td align="left" valign="top">3.33</td><td align="left" valign="top">6.67</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 7</td><td align="left" valign="top">84.52</td><td align="left" valign="top">8.33</td><td align="left" valign="top">7.14</td><td align="left" valign="top">77.78</td><td align="left" valign="top">12.5</td><td align="left" valign="top">9.72</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 8</td><td align="left" valign="top">94.44</td><td align="left" valign="top">2.78</td><td align="left" valign="top">2.78</td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top">&#x2014;</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Study overall</td><td align="left" valign="top">87.88</td><td align="left" valign="top">7.01</td><td align="left" valign="top">5.11</td><td align="left" valign="top">88.21</td><td align="left" valign="top">7.72</td><td align="left" valign="top">4.07</td></tr><tr><td align="left" valign="top" colspan="8">Distributed creativity<sup><xref ref-type="table-fn" rid="table1fn5">e</xref></sup></td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 1</td><td align="left" valign="top">94.44</td><td align="left" valign="top">5.56</td><td align="left" valign="top">0</td><td align="left" valign="top">100</td><td align="left" valign="top">0</td><td align="left" valign="top">0</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 2</td><td align="left" valign="top">95.83</td><td align="left" valign="top">4.17</td><td align="left" valign="top">0</td><td align="left" valign="top">100</td><td align="left" valign="top">0</td><td align="left" valign="top">0</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 3</td><td align="left" valign="top">88.1</td><td align="left" valign="top">9.52</td><td align="left" valign="top">2.38</td><td align="left" valign="top">94.44</td><td align="left" valign="top">5.56</td><td align="left" valign="top">0</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 4</td><td align="left" valign="top">92.86</td><td align="left" valign="top">7.14</td><td align="left" valign="top">0</td><td align="left" valign="top">93.33</td><td align="left" valign="top">6.67</td><td align="left" valign="top">0</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 5</td><td align="left" valign="top">94.44</td><td align="left" valign="top">2.78</td><td align="left" valign="top">2.78</td><td align="left" valign="top">83.33</td><td align="left" valign="top">10</td><td align="left" valign="top">6.67</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 6</td><td align="left" valign="top">95.83</td><td align="left" valign="top">4.17</td><td align="left" valign="top">0</td><td align="left" valign="top">90</td><td align="left" valign="top">10</td><td align="left" valign="top">0</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 7</td><td align="left" valign="top">92.86</td><td align="left" valign="top">7.14</td><td align="left" valign="top">0</td><td align="left" valign="top">66.67</td><td align="left" valign="top">25</td><td align="left" valign="top">8.33</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 8</td><td align="left" valign="top">100</td><td align="left" valign="top">0</td><td align="left" valign="top">0</td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top">&#x2014;</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Study overall</td><td align="left" valign="top">93.94</td><td align="left" valign="top">5.3</td><td align="left" valign="top">0.76</td><td align="left" valign="top">90.24</td><td align="left" valign="top">7.72</td><td align="left" valign="top">2.03</td></tr><tr><td align="left" valign="top" colspan="8">Time regulation and achievement<sup><xref ref-type="table-fn" rid="table1fn6">f</xref></sup></td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 1</td><td align="left" valign="top">77.78</td><td align="left" valign="top">11.11</td><td align="left" valign="top">11.11</td><td align="left" valign="top">95.24</td><td align="left" valign="top">2.38</td><td align="left" valign="top">2.38</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 2</td><td align="left" valign="top">91.67</td><td align="left" valign="top">4.17</td><td align="left" valign="top">4.17</td><td align="left" valign="top">88.1</td><td align="left" valign="top">7.14</td><td align="left" valign="top">4.76</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 3</td><td align="left" valign="top">69.05</td><td align="left" valign="top">16.67</td><td align="left" valign="top">14.29</td><td align="left" valign="top">80.56</td><td align="left" valign="top">11.11</td><td align="left" valign="top">8.33</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 4</td><td align="left" valign="top">71.43</td><td align="left" valign="top">21.43</td><td align="left" valign="top">7.14</td><td align="left" valign="top">90</td><td align="left" valign="top">6.67</td><td align="left" valign="top">3.33</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 5</td><td align="left" valign="top">61.11</td><td align="left" valign="top">13.89</td><td align="left" valign="top">25</td><td align="left" valign="top">70</td><td align="left" valign="top">26.67</td><td align="left" valign="top">3.33</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 6</td><td align="left" valign="top">87.5</td><td align="left" valign="top">0</td><td align="left" valign="top">12.5</td><td align="left" valign="top">83.33</td><td align="left" valign="top">13.33</td><td align="left" valign="top">3.33</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 7</td><td align="left" valign="top">64.29</td><td align="left" valign="top">21.43</td><td align="left" valign="top">14.29</td><td align="left" valign="top">86.11</td><td align="left" valign="top">11.11</td><td align="left" valign="top">2.78</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 8</td><td align="left" valign="top">88.89</td><td align="left" valign="top">8.33</td><td align="left" valign="top">2.78</td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top">&#x2014;</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Study overall</td><td align="left" valign="top">74.62</td><td align="left" valign="top">13.64</td><td align="left" valign="top">11.74</td><td align="left" valign="top">85.37</td><td align="left" valign="top">10.57</td><td align="left" valign="top">4.07</td></tr></tbody></table><table-wrap-foot><fn id="table1fn1"><p><sup>a</sup>Due to the consolidation of responses into the &#x201D;Agree,&#x201D; &#x201D;Neutral,&#x201D; and &#x201D;Disagree&#x201D; categories for each factor, absolute values could not be provided. The reported percentages are based on these consolidated categories.</p></fn><fn id="table1fn2"><p><sup>b</sup>Population overall&#x2014;Agree: 69.41; Neutral: 11.18; Disagree: 19.41.</p></fn><fn id="table1fn3"><p><sup>c</sup>Not applicable.</p></fn><fn id="table1fn4"><p><sup>d</sup>Population overall&#x2014;Agree: 88.04; Neutral: 7.35; Disagree: 4.61.</p></fn><fn id="table1fn5"><p><sup>e</sup>Population overall&#x2014;Agree: 92.16; Neutral: 6.47; Disagree: 1.37.</p></fn><fn id="table1fn6"><p><sup>f</sup>Population overall&#x2014;Agree: 79.80; Neutral: 12.16; Disagree: 8.04.</p></fn></table-wrap-foot></table-wrap><table-wrap id="t2" position="float"><label>Table 2.</label><caption><p>Summary of mean results segregated by team, study, and overall sample population levels (n=85) for each of the 4 factors (self and emotions, synergistic social collaboration, distributed creativity, and time regulation and achievement).</p></caption><table id="table2" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom" colspan="2">Factors and levels</td><td align="left" valign="bottom" colspan="2">Scores (Likert Scale 1&#x2010;7)</td></tr><tr><td align="left" valign="bottom" colspan="2"/><td align="left" valign="bottom">Study 1 (n=44), mean (SD)</td><td align="left" valign="bottom">Study 2 (n=41), mean (SD)</td></tr></thead><tbody><tr><td align="left" valign="top" colspan="2">Self and emotions<sup><xref ref-type="table-fn" rid="table2fn1">a</xref></sup></td><td align="left" valign="top"/><td align="left" valign="top"/></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 1</td><td align="left" valign="top">4.83 (0.63)</td><td align="left" valign="top">5.29 (0.64)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 2</td><td align="left" valign="top">4.81 (0.53)</td><td align="left" valign="top">5.57 (0.53)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 3</td><td align="left" valign="top">5.18 (0.46)</td><td align="left" valign="top">5.33 (0.64)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 4</td><td align="left" valign="top">5.14 (0.18)</td><td align="left" valign="top">4.90 (0.47)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 5</td><td align="left" valign="top">4.38 (0.32)</td><td align="left" valign="top">4.80 (0.58)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 6</td><td align="left" valign="top">4.88 (0.40)</td><td align="left" valign="top">5.65 (0.20)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 7</td><td align="left" valign="top">4.32 (0.12)</td><td align="left" valign="top">5.21 (0.49)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 8</td><td align="left" valign="top">5.17 (0.68)</td><td align="left" valign="top">&#x2014;<sup><xref ref-type="table-fn" rid="table2fn2">b</xref></sup></td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Study overall</td><td align="left" valign="top">4.84 (0.23)</td><td align="left" valign="top">5.17 (0.40)</td></tr><tr><td align="left" valign="top" colspan="2">Synergistic social collaboration<sup><xref ref-type="table-fn" rid="table2fn3">c</xref></sup></td><td align="left" valign="top"/><td align="left" valign="top"/></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 1</td><td align="left" valign="top">5.81 (0.56)</td><td align="left" valign="top">5.82 (0.23)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 2</td><td align="left" valign="top">6.10 (0.33)</td><td align="left" valign="top">5.87 (0.30)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 3</td><td align="left" valign="top">5.43 (0.45)</td><td align="left" valign="top">5.76 (0.26)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 4</td><td align="left" valign="top">5.79 (0.25)</td><td align="left" valign="top">5.67 (0.31)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 5</td><td align="left" valign="top">5.28 (0.38)</td><td align="left" valign="top">5.68 (0.36)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 6</td><td align="left" valign="top">5.44 (0.36)</td><td align="left" valign="top">5.88 (0.51)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 7</td><td align="left" valign="top">5.40 (0.33)</td><td align="left" valign="top">5.39 (0.23)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 8</td><td align="left" valign="top">6.07 (0.37)</td><td align="left" valign="top">&#x2014;</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Study overall</td><td align="left" valign="top">5.64 (0.23)</td><td align="left" valign="top">5.73 (0.22)</td></tr><tr><td align="left" valign="top" colspan="2">Distributed creativity<sup><xref ref-type="table-fn" rid="table2fn4">d</xref></sup></td><td align="left" valign="top"/><td align="left" valign="top"/></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 1</td><td align="left" valign="top">5.94 (0.45)</td><td align="left" valign="top">6.21 (0.16)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 2</td><td align="left" valign="top">6.33 (0.38)</td><td align="left" valign="top">6.38 (0.13)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 3</td><td align="left" valign="top">5.67 (0.17)</td><td align="left" valign="top">6.17 (0.27)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 4</td><td align="left" valign="top">5.93 (0.29)</td><td align="left" valign="top">6.03 (0.42)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 5</td><td align="left" valign="top">5.81 (0.26)</td><td align="left" valign="top">5.70 (0.38)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 6</td><td align="left" valign="top">5.71 (0.32)</td><td align="left" valign="top">6.07 (0.35)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 7</td><td align="left" valign="top">5.93 (0.26)</td><td align="left" valign="top">5.25 (0.29)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 8</td><td align="left" valign="top">6.36 (0.18)</td><td align="left" valign="top">&#x2014;</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Study overall</td><td align="left" valign="top">5.95 (0.16)</td><td align="left" valign="top">5.99 (0.19)</td></tr><tr><td align="left" valign="top" colspan="2">Time regulation and achievement<sup><xref ref-type="table-fn" rid="table2fn5">e</xref></sup></td><td align="left" valign="top"/><td align="left" valign="top"/></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 1</td><td align="left" valign="top">5.17 (0.39)</td><td align="left" valign="top">5.69 (0.25)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 2</td><td align="left" valign="top">5.71 (0.26)</td><td align="left" valign="top">5.69 (0.38)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 3</td><td align="left" valign="top">4.88 (0.31)</td><td align="left" valign="top">5.61 (0.27)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 4</td><td align="left" valign="top">5.24 (0.39)</td><td align="left" valign="top">6.00 (0.27)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 5</td><td align="left" valign="top">4.89 (0.63)</td><td align="left" valign="top">5.37 (0.27)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 6</td><td align="left" valign="top">5.25 (0.32)</td><td align="left" valign="top">5.67 (0.44)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 7</td><td align="left" valign="top">4.93 (0.50)</td><td align="left" valign="top">5.86 (0.33)</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Team 8</td><td align="left" valign="top">5.83 (0.52)</td><td align="left" valign="top">&#x2014;</td></tr><tr><td align="left" valign="top"/><td align="left" valign="top">Study overall</td><td align="left" valign="top">5.20 (0.22)</td><td align="left" valign="top">5.70 (0.17)</td></tr></tbody></table><table-wrap-foot><fn id="table2fn1"><p><sup>a</sup>Population overall: mean 5 (SD 0.30).</p></fn><fn id="table2fn2"><p><sup>b</sup>Not applicable</p></fn><fn id="table2fn3"><p><sup>c</sup>Population overall: mean 5.68 (SD 0.20).</p></fn><fn id="table2fn4"><p><sup>d</sup>Population overall: mean 5.97 (SD 0.14).</p></fn><fn id="table2fn5"><p><sup>e</sup>Population overall: mean 5.44 (SD 0.22).</p></fn></table-wrap-foot></table-wrap><p>The Levene&#x2019;s test showed equality of variances (<italic>P</italic>&#x003E;.05) for all factors but the Shapiro Wilk test revealed nonnormally distributed data (<italic>P</italic>&#x003C;.05) for 3 factors (distributed creativity in studies 1 and 2 respectively; and synergistic social collaboration in study 2). This meant that statistical calculations related to these nonnormal distributed groups were subjected to the Mann Whitney U test and eta squared effect size (&#x0220;<sup>2</sup>), and the rest of the normally distributed groups were subjected to the independent samples <italic>t</italic> test and Cohen <italic>d</italic> effect size (<xref ref-type="table" rid="table3">Table 3</xref>). There was no statistical difference on 3 factors (self and emotions, synergistic social collaboration, and distributed creativity) between the study 1 and study 2 (<italic>P</italic>=.12, <italic>P</italic>=.39 and <italic>P</italic>=.35, respectively; <xref ref-type="table" rid="table3">Table 3</xref>). However, the factor time regulation and achievement was statistically significant (<italic>P</italic>=.001; <xref ref-type="table" rid="table3">Table 3</xref>). Effect size estimates showed larger variability between studies 1 and 2 in self and emotions and time regulation and achievement (&#x0220;<sup>2</sup>=0.34 and 0.72, respectively) than in synergistic social collaboration and distributed creativity (<italic>d</italic>=0.01 for both).</p><table-wrap id="t3" position="float"><label>Table 3.</label><caption><p>Summary of statistical results and effect size between studies 1 and 2, for the four individual factors self and emotions, synergistic social collaboration, distributed creativity, and time regulation and achievement.</p></caption><table id="table3" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom" colspan="2">Factors and study</td><td align="left" valign="bottom">Sample size, n</td><td align="left" valign="bottom">Shapiro wilk (<italic>P</italic> value)</td><td align="left" valign="bottom">Levene test (<italic>P</italic> value)</td><td align="left" valign="bottom">Independent sample <italic>t</italic> test or Mann Whitney <italic>U</italic> test (<italic>P</italic> value)</td><td align="left" valign="bottom">Effect size (Cohen <italic>d</italic> or &#x0220;<sup>2</sup>)</td></tr></thead><tbody><tr><td align="left" valign="top" colspan="4">Self and emotions</td><td align="left" valign="top">.80</td><td align="left" valign="top">.12<sup><xref ref-type="table-fn" rid="table3fn1">a</xref></sup></td><td align="left" valign="top">&#x2212;0.34<sup><xref ref-type="table-fn" rid="table3fn3">c</xref></sup></td></tr><tr><td align="left" valign="top" rowspan="2"/><td align="left" valign="top">Study 1</td><td align="left" valign="top">44</td><td align="left" valign="top">.26</td><td align="left" valign="top" rowspan="2"/><td align="left" valign="top" rowspan="2"/><td align="left" valign="top" rowspan="2"/></tr><tr><td align="left" valign="top">Study 2</td><td align="left" valign="top">41</td><td align="left" valign="top">.31</td></tr><tr><td align="left" valign="top" colspan="4">Synergistic social collaboration</td><td align="left" valign="top">.18</td><td align="left" valign="top">.39<sup><xref ref-type="table-fn" rid="table3fn2">b</xref></sup></td><td align="left" valign="top">0.01<sup><xref ref-type="table-fn" rid="table3fn4">d</xref></sup></td></tr><tr><td align="left" valign="top" rowspan="2"/><td align="left" valign="top">Study 1</td><td align="left" valign="top">44</td><td align="left" valign="top">.65</td><td align="left" valign="top" rowspan="2"/><td align="left" valign="top" rowspan="2"/><td align="left" valign="top" rowspan="2"/></tr><tr><td align="left" valign="top">Study 2</td><td align="left" valign="top">41</td><td align="left" valign="top">&#x003C;.01</td></tr><tr><td align="left" valign="top" colspan="4">Distributed creativity</td><td align="left" valign="top">.48</td><td align="left" valign="top">.35<sup><xref ref-type="table-fn" rid="table3fn2">b</xref></sup></td><td align="left" valign="top">0.01<sup><xref ref-type="table-fn" rid="table3fn4">d</xref></sup></td></tr><tr><td align="left" valign="top" rowspan="2"/><td align="left" valign="top">Study 1</td><td align="left" valign="top">44</td><td align="left" valign="top">.04</td><td align="left" valign="top" rowspan="2"/><td align="left" valign="top" rowspan="2"/><td align="left" valign="top" rowspan="2"/></tr><tr><td align="left" valign="top">Study 2</td><td align="left" valign="top">41</td><td align="left" valign="top">.01</td></tr><tr><td align="left" valign="top" colspan="4">Time regulation and achievement</td><td align="left" valign="top">.11</td><td align="left" valign="top">.001<sup><xref ref-type="table-fn" rid="table3fn1">a</xref></sup></td><td align="left" valign="top">&#x2212;0.72<sup><xref ref-type="table-fn" rid="table3fn3">c</xref></sup></td></tr><tr><td align="left" valign="top" rowspan="2"/><td align="left" valign="top">Study 1</td><td align="left" valign="top">44</td><td align="left" valign="top">.44</td><td align="left" valign="top" rowspan="2"/><td align="left" valign="top" rowspan="2"/><td align="left" valign="top" rowspan="2"/></tr><tr><td align="left" valign="top">Study 2</td><td align="left" valign="top">41</td><td align="left" valign="top">.90</td></tr></tbody></table><table-wrap-foot><fn id="table3fn1"><p><sup>a</sup>Refer to independent sample <italic>t</italic> test for normally distributed data.</p></fn><fn id="table3fn2"><p><sup>b</sup>Refer to Mann Whitney <italic>U</italic> test for nonnormal distributed data.</p></fn><fn id="table3fn3"><p><sup>c</sup>Refer to Cohen <italic>d</italic> values based on magnitude of variability of mean values between studies 1 and 2.</p></fn><fn id="table3fn4"><p><sup>d</sup>Refer to eta squared (&#x0220;<sup>2</sup>) values based on magnitude of variability of mean ranks between studies 1 and 2.</p></fn></table-wrap-foot></table-wrap></sec><sec id="s3-4"><title>Thematic Analysis</title><p>Thematic analysis of the free-text responses identified 4 main themes: learning experiences, collaborative responsibilities, perceived skill development, and technical challenges. Quotes are given below to exemplify the open comments.</p><sec id="s3-4-1"><title>Learning Experiences</title><p>Overall, students reported positive experiences on the structure, and opportunities offered by the FLOCC: &#x201C;Had a good structure that encouraged participation by all team members of the team&#x201D; (P#54); &#x201C;Easy to understand&#x2026;&#x201D; (P#02); &#x201C;Good time allocation&#x201D; (P#29); and &#x201C;The challenge we had to solve was interesting and relevant&#x2026;&#x201D; (P#43).</p><p>They also suggested improvements to the FLOCC, indicating their active involvement and participation: &#x201C;Maybe include other aspects and not just healthcare&#x2026;&#x201D; (P#08); &#x201C;I think that the original question was rather broad&#x2026;&#x201D; (P#23); and &#x201C;Timings given could be a bit longer...&#x201D; (P#56).</p></sec><sec id="s3-4-2"><title>Collaborative Responsibilities</title><p>Students perceived sharing of thinking processes, information, team diversity and team dynamics as key elements for CC: &#x201C;We could share our thinking process with each other&#x201D; (P#01); &#x201C;It gives students an opportunity to work together and exercise teamwork.&#x201D; (P#24).</p><p>There were mixed opinions related to group formation and group diversity: &#x201C;Interesting mix of people&#x201D; (P#25); &#x201C;Forming groups with students with different backgrounds may allow us to have a more fruitful discussion with different points of view&#x2026;&#x201D; (P#02).</p></sec><sec id="s3-4-3"><title>Perceived Skill Development</title><p>Students stated that FLOCC was useful in gaining skills such as design thinking, creativity, communication, and social learning, and self-reflection: &#x201C;I think that the pre team activity materials were very helpful in helping us understand the design thinking process&#x2026;.&#x201D; (P#28); &#x201C;Provides a conducive environment for us to think out of the box and come up with novel ideas for issues we think need to be addressed in the healthcare industry&#x201D; (P#04); &#x201C;Team activity allowed me to understand different perspectives I haven&#x2019;t considered before&#x201D; (P#35).</p></sec><sec id="s3-4-4"><title>Technical Challenges</title><p>As mentioned earlier, because of the Covid-19 pandemic, FLOCC was carried out online. Feedback indicated students&#x2014;who were very used to online learning at this time&#x2013;would have preferred face-to-face interactions: &#x201C;Feel that the discussions were slightly abrupt as they were carried out online&#x201D; (P#46); &#x201C;New faces+online (more difficult to share ideas with)&#x201D; (P#37); and &#x201C;A digital medium makes teamwork a little more challenging&#x201D; (P#58).</p></sec></sec></sec><sec id="s4" sec-type="discussion"><title>Discussion</title><sec id="s4-1"><title>Principal Findings</title><p>This paper reported the development and evaluation of a novel FLOCC intervention that draws on TBL, PBL and RDT principles to encourage CC in medical students. This paper provided sufficient details of the intervention to ensure clarity and replicability. The evaluation data from 85 participants indicate a high level of acceptability for FLOCC. Student responses also suggest that the FLOCC offers students with the opportunity to acquire, hone, and demonstrate their CC skills given the right tools, flexibility, and appropriate educational support.</p><p>We drew on design thinking principles for the foundation of FLOCC, as recent literature has suggested that design thinking may be an appropriate framework to foster student, patient, and practitioners&#x2019; outcomes such as self-efficacy, learning experiences, and academic development [<xref ref-type="bibr" rid="ref50">50</xref>,<xref ref-type="bibr" rid="ref52">52</xref>-<xref ref-type="bibr" rid="ref54">54</xref>]. However, unlike previous studies, we did not base FLOCC exclusively on design thinking principles. Instead, we used a blended approach that draws on sociocultural learning (PBL and TBL) principles to develop a robust conceptual framework. The evaluation results suggest that FLOCC was effective in assisting students in fostering CC skills. Furthermore, the adaptation of the ASCC instrument facilitated the measurement the CC outcomes [<xref ref-type="bibr" rid="ref75">75</xref>].</p><p>Other studies highlight that more supervision may be appreciated when working with students from different educational backgrounds [<xref ref-type="bibr" rid="ref53">53</xref>], and that facilitators play an important role in creating a positive learning environment [<xref ref-type="bibr" rid="ref84">84</xref>]. Hence, we incorporated a specific survey item to measure students&#x2019; perceptions about the quality of the facilitation received from instructors leading the FLOCC. The qualitative data from the open comments indicated that students valued effective facilitation. Similarly, we added a factor &#x201C;Self and Emotions.&#x201D; Although feelings and emotions can influence the quality of creative outputs [<xref ref-type="bibr" rid="ref39">39</xref>,<xref ref-type="bibr" rid="ref47">47</xref>], these are rarely assesses in design thinking models and CC. The importance of these factors to learning was reflected in the students&#x2019; open comments.</p><p>To the authors&#x2019; knowledge, this is the first study to measure the 4 factors of CC in the context of medical education. This study&#x2019;s new observations were that students (overall population) perceived higher emphasis on Distributed Creativity (78/85, 92%) and Synergistic Social Collaboration (75/85, 88%) followed by time regulation and achievement (68/85, 80%), and self and emotions (59/85, 70%). This suggests that PBL, TBL, and RDT theoretical perspectives, along with selected technologies of FLOCC, enabled a virtual environment where participants could actively engage in teams to practice collaboration, communication, collective knowledge generation, design thinking, and collaborative problem solving. These observations may come from the ability to relate their educational background and experiences to the creativity trigger, and the perceived proximity from working virtually with other students in the same discipline [<xref ref-type="bibr" rid="ref85">85</xref>]. On the other hand, previous studies have reported forming interdisciplinary and multidisciplinary teams can be beneficial, depending on the nature of the task [<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref87">87</xref>]. Therefore, it would be interesting to provide a trigger that could be beyond students&#x2019; educational background and form multidisciplinary teams to measure the effects of the FLOCC process on outcomes of CC.</p><p>When comparing 2 studies, results showed no significant differences in any of the variables tested, except hose pertaining to time regulation and achievement. This suggests that FLOCC is successful in fostering teamwork and scaffolding the multifaceted creative process, regardless of problem type, time periods, or study population. Based on these findings, the FLOCC structure is robust and may be safe for use in other contexts. Regarding differences in perceived time regulation and achievement, we believe that these differences are a result of the technical difficulties encountered in study 1 and the fact that certain students may find the online environment challenging. Previous research indicated that challenges associated with technology, students, and facilitators are not necessarily barrier to CC, but rather as opportunities to enhance it through problem solving, being considerate of others, and appreciating the teacher&#x2019;s effort [<xref ref-type="bibr" rid="ref30">30</xref>].</p></sec><sec id="s4-2"><title>Limitations and Future Research Recommendation</title><p>There were several limitations in this study. First, it involved volunteer medical students from a single medical school in Singapore. The views of more students at different levels of medical education, and from other medical schools could be gathered in future research. Second, participants were experienced with TBL, self-selecting and may have had more of an interest in design thinking and collective collaboration than typical medical students. Consequently, participants of this study may have different views on group work and differing group decision-making skills. However, the sample size was reasonable for an exploratory &#x201C;proof of concept&#x201D; and acceptability study. As is often the case with online education, it is difficult to separate out student satisfaction with the content and pedagogy of teaching as opposed to the quality of internet connections and technical difficulties. The current evidence is mainly based on the students&#x2019; self-reported data about their experience with FLOCC. Future research could investigate whether FLOCC is effective and efficient in nurturing CC skills for medical education or practice, as compared to established pedagogies such as PBL and TBL.</p><p>Realistically, CC skills cannot be developed in a short time. Therefore, we suggest that the principles underpinning FLOCC should ultimately be used in a curricular (rather than one-off) basis if fostering collective creativity is a priority in medical education.</p></sec><sec id="s4-3"><title>Implications</title><p>FLOCC in the digital environment opened up new possibilities such as the opportunity to understand the &#x201C;precise mechanisms&#x201D; needed to acquire and apply new or innovative knowledge. The framework also underpinned the monitoring of individual and team creativity processes in an organized manner. This is important because if the collection of data is unorganized, comprehending and analyzing the stakeholders&#x2019; reflections would become challenging and almost impossible to measure and to provide feedback [<xref ref-type="bibr" rid="ref56">56</xref>]. In the context of medical education and practice, this might influence the past, present and future interpretations of appropriate patient care [<xref ref-type="bibr" rid="ref64">64</xref>]. Educators can leverage FLOCC as a model to design and modify learning activities that further CC and connect the classroom to real-world settings. Testing this framework face-to-face, with other educational intra and interdisciplines (engineering, sciences, business, and others), and a larger sample size may also form part of future studies.</p></sec><sec id="s4-4"><title>Conclusions</title><p>The FLOCC model, which integrates the design thinking and sociocultural learning methods (PBL and TBL), holds considerable promise as a framework for cultivating CC in medical education. Further research is needed to evaluate its effectiveness across intermultidisciplinary teams and diverse creativity triggers, thereby uncovering its full potential.</p></sec></sec></body><back><ack><p>We would like to acknowledge the work of Ms Ramya Chandrasekaran for participating in mock studies to test the digital tools. We also thank the students who took part in the evaluation. This work was supported by the Singapore Ministry of Education, under the grant 'Singapore Ministry of Education Tertiary Education Research Fund' (MOE2019-TRF-027).</p></ack><notes><sec><title>Data Availability</title><p>Student responses from the survey are not publicly accessible in accordance with ethical requirements by the university. Details of student responses are available upon reasonable request, following ethical practices of the university, from the corresponding author.</p></sec></notes><fn-group><fn fn-type="con"><p>SR designed and planned the experiment, collected data, analyzed the results, and wrote the manuscript. JST designed the experiment, conceived analytical methods, and assisted with writing of manuscript. PR designed the experiment, facilitated the study, and assisted with the writing of manuscript. JC contributed to the literature review and data analysis and assisted with the writing of manuscript. SRM conceptualized and designed the experiment, assisted with data analysis and writing of manuscript, and supervised SR.</p></fn><fn fn-type="conflict"><p>None declared.</p></fn></fn-group><glossary><title>Abbreviations</title><def-list><def-item><term id="abb1">ASCC</term><def><p>Assessment Scale for Creative Collaboration</p></def></def-item><def-item><term id="abb2">CC</term><def><p>collaborative creativity</p></def></def-item><def-item><term id="abb3">FLOCC</term><def><p>Framework for Learning Online Collaborative Creativity</p></def></def-item><def-item><term id="abb4">PBL</term><def><p>problem-based learning</p></def></def-item><def-item><term id="abb5">RDT</term><def><p>rapid design thinking</p></def></def-item><def-item><term id="abb6">TBL</term><def><p>team-based learning</p></def></def-item></def-list></glossary><ref-list><title>References</title><ref id="ref1"><label>1</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name 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id="app1"><label>Multimedia Appendix 1</label><p>Hybrid characteristics of the Framework for Learning Online Collaborative Creativity (FLOCC) based on the strengths of team- and problem-based learning (TBL and PBL), and rapid design thinking (RDT).</p><media xlink:href="formative_v9i1e50912_app1.pdf" xlink:title="PDF File, 619 KB"/></supplementary-material><supplementary-material id="app2"><label>Multimedia Appendix 2</label><p>Conceptual underpinnings of the Framework for Learning Online Collaborative Creativity (FLOCC).</p><media xlink:href="formative_v9i1e50912_app2.pdf" xlink:title="PDF File, 75 KB"/></supplementary-material><supplementary-material id="app3"><label>Multimedia Appendix 3</label><p>Pictorial illustration of website.</p><media xlink:href="formative_v9i1e50912_app3.pdf" xlink:title="PDF File, 453 KB"/></supplementary-material><supplementary-material id="app4"><label>Multimedia Appendix 4</label><p>The FLOCC (Framework for Learning Online Collaborative Creativity), represented by the 3 phases (Inspire, Ideate and Implement) of the rapid design thinking (RDT) model. Individual and team activities were done via asynchronous and synchronous learning, respectively.</p><media xlink:href="formative_v9i1e50912_app4.docx" xlink:title="DOCX File, 19 KB"/></supplementary-material><supplementary-material id="app5"><label>Multimedia Appendix 5</label><p>Examples of team&#x2019;s digital products and solutions to trigger 1.</p><media xlink:href="formative_v9i1e50912_app5.xlsx" xlink:title="XLSX File, 1666 KB"/></supplementary-material><supplementary-material id="app6"><label>Multimedia Appendix 6</label><p>Examples of team&#x2019;s digital products and solutions to trigger 2.</p><media xlink:href="formative_v9i1e50912_app6.xlsx" xlink:title="XLSX File, 666 KB"/></supplementary-material></app-group></back></article>